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Installation view. Via OHWOW.
In his first solo exhibition on the west coast, Brooklyn-based artist Daniel Arsham presents three bodies of works in the fall, the ball, and the wall. Shifting between sculpture, painting, and installation art, the works included demonstrate the diversity of Arsham’s ideas, while each enacting the subtle theatricality which has come to characterize his practice. Arsham has been identified by many sources as a rising star in the art world following his high-profile collaborations with the Merce Cunningham Dance Company choreographer Jonas Bokaer, and fashion designer Hedi Slimane. His works shift our perceptions of space, time, and the basic scientific tenants which order our embodied experience. Soft folds of fabric emerge from hard, flat walls; drips seem to slow down time and defy their natural gravitational pull; paintings confuse and distort scale.
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Daniel Arsham, Hiding Figure (2011). Via DesignBoom.
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Installation view. Via OHWOW.
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Daniel Arsham, Pixel Cloud (2010). Via OHWOW.
the fall, the ball, and the wall brings together works from a nearly five year period in which Arsham has experimented with scale and media. “The ball†references Pixel Cloud (2010), a piece that was used in the sets for Merce Cunningham’s final performances and consists of three-dimensional hanging sculptures, based on pixels of a hyper-magnified photograph of a cloud formation. With approximately 2000 plastic balls in in a range of grays suspended in space, the piece zooms into a virtually invisible space, flipping expectations through a massive shift in scale.
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Via OHWOW.
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Via OHWOW.
“The wall†refers to the sculptural works that emerge from the gallery walls, turning hard into soft. In the case of Hidden Figure (2011), the curtain conveys the presence of a body’s absence through the inclusion of work boots, as well as the meticulous positioning of the fabric to indicate the specificity of a particular body. On a freestanding wall oozes Big Drip (2011), folds spill out of a mail box slot in mail slot (2008), and drips emerge from but also subsume a ventilation grating in vent anomaly (a) (2006).
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Daniel Arsham, Big Drip (2011). Via DesignBoom.
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Daniel Arsham, vent anomaly (a) (2006). Via DesignBoom.
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Daniel Arsham, Untitled (2009). Via DesignBoom.
The final piece of this puzzle is the paintings that place language in urban architectural space, conflating the small space of textual pictograms with the monumental scale of a metropolitan city block. Words such as “want,†“okay,†and “oops†fold seamlessly into the grid of buildings. In Untitled (2009), for example, “want†becomes a parking structure, suggesting that perhaps the space is a site to park our desires (our wants), or conversely, pointing to the consumer desire that creates the need for such structures.
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Daniel Arsham, ‘oops’ (2011). Via DesignBoom.
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Via OHWOW.
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Daniel Arsham, Pixel Cloud (2010). Via DesignBoom.
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Via DesignBoom.
– M. Hoetger
Related Links:
Exhibition Site [OHWOW]
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Artist Site [Daniel Arsham]
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Visiting Artist: Daniel Arsham [T Magazine]
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Imaginarium of Mr. Arsham [NY Times Style]
Seattle piracy case just tip of iceberg, Nintendo says
The Columbian (Vancouver, WA) November 1, 2004 | PEGGY ANDERSEN, Associated Press writer SEATTLE – In response to a lawsuit filed by Nintendo of America, a federal judge has temporarily barred sales of counterfeit video- game hardware and software at kiosks in area malls.
U.S. District Judge John C. Coughenour on Friday also ordered seizure of the materials. He agreed that Redmond-based Nintendo would suffer immediate and irreparable harm loss of income and good will, and reduced value of company trademarks if the defendants continued importing and selling the pirated products.
He scheduled a hearing on a preliminary injunction Thursday. web site best nintendo ds games
Nintendo’s first major effort to stop sales of counterfeit products in the United States was sparked by tips from more than 400 fans, said Jodi Daugherty, director of anti-piracy efforts for Nintendo of America and its parent, Kyoto, Japan-based parent, Nintendo Co. Ltd.
The counterfeit products are made in China, she said.
Coughenour’s order and the lawsuit target two Washington state operations What’s On of Lynnwood and SER LLC of Kirkland and their officials.
But their operations are only the tip of the iceberg, Daugherty said.
“We believe the people we’ve identified and sued are connected to a network of distribution,” she said. go to site best nintendo ds games
Nintendo is working with federal investigators, and the U.S. Immigration and Customs Service has seized tens of thousands of infringing devices on entry into the United States, the company said in a news release.
Immigration and Customs spokesman Mike Milne in Seattle said he could not immediately confirm that, but that manufacturers register legitimate product information with the agency to help limit counterfeit imports.
Nintendo is hoping word of Coughenour’s order will prompt mall managers around the country to close kiosks selling the illegal products. The company has information identifying such kiosks often operating outside legitimate Nintendo retailers in more than 40 states, it said in a news release.
At issue are devices called “Power Player,” “Super Joystick,” “Superjoy” and “Powerjoy,” which have pirated versions of software for some of the hundreds of Nintendo games embedded in their hardware. Consumers plug the device into a television and can play Nintendo games using a counterfeit version of an old Nintendo controller, Daugherty said.
“So they not only copied our games but also copied one of our old N-64 joystick designs,” she said.
Nintendo sells its games in cartridge form, Daugherty said not incorporated into player hardware.
The lawsuit targets distribution and sale of the items at kiosks in the Alderwood, Bellis Fair, Kitsap, Northgate, Tacoma and Southcenter malls.
Coughenour ordered the items seized by U.S. marshals at those locations over the next week. He also listed a unit at Safeguard Self-Storage in Kent. The products are to be delivered to Nintendo, which is required to return any legitimate items.
Nintendo is seeking compensatory and punitive damages to be determined at trial.
PEGGY ANDERSEN, Associated Press writer
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